百度面试官:“说说 Redis 为什么引入多线程?有什么优势?”
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面试官:“说说 Redis 6.0 为什么引入多线程?都有些什么优势?”
只能使用CPU一个核; 如果删除的键过大(比如Set类型中有上百万个对象),会导致服务端阻塞好几秒; QPS难再提高。
针对上面问题,Redis在4.0版本以及6.0版本分别引入了Lazy Free以及多线程IO,逐步向多线程过渡,下面将会做详细介绍。
单线程原理
都说Redis是单线程的,那么单线程是如何体现的?如何支持客户端并发请求的?为了搞清这些问题,首先来了解下Redis是如何工作的。
Redis服务器是一个事件驱动程序,服务器需要处理以下两类事件:
文件事件:Redis服务器通过套接字与客户端(或者其他Redis服务器)进行连接,而文件事件就是服务器对套接字操作的抽象;服务器与客户端的通信会产生相应的文件事件,而服务器则通过监听并处理这些事件来完成一系列网络通信操作,比如连接accept,read,write,close等;
时间事件:Redis服务器中的一些操作(比如serverCron函数)需要在给定的时间点执行,而时间事件就是服务器对这类定时操作的抽象,比如过期键清理,服务状态统计等。
正因为这样的设计,在数据处理上避免了加锁操作,既使得实现上足够简洁,也保证了其高性能。当然,Redis单线程只是指其在事件处理上,实际上,Redis也并不是单线程的,比如生成RDB文件,就会fork一个子进程来实现,当然,这不是本文要讨论的内容。
Lazy Free机制
如上所知,Redis在处理客户端命令时是以单线程形式运行,而且处理速度很快,期间不会响应其他客户端请求,但若客户端向Redis发送一条耗时较长的命令,比如删除一个含有上百万对象的Set键,或者执行flushdb,flushall操作,Redis服务器需要回收大量的内存空间,导致服务器卡住好几秒,对负载较高的缓存系统而言将会是个灾难。为了解决这个问题,在Redis 4.0版本引入了Lazy Free,将慢操作异步化,这也是在事件处理上向多线程迈进了一步。
如作者在其博客中所述,要解决慢操作,可以采用渐进式处理,即增加一个时间事件,比如在删除一个具有上百万个对象的Set键时,每次只删除大键中的一部分数据,最终实现大键的删除。但是,该方案可能会导致回收速度赶不上创建速度,最终导致内存耗尽。因此,Redis最终实现上是将大键的删除操作异步化,采用非阻塞删除(对应命令UNLINK),大键的空间回收交由单独线程实现,主线程只做关系解除,可以快速返回,继续处理其他事件,避免服务器长时间阻塞。
以删除(DEL命令)为例,看看Redis是如何实现的,下面就是删除函数的入口,其中,lazyfree_lazy_user_del是是否修改DEL命令的默认行为,一旦开启,执行DEL时将会以UNLINK形式执行。
void delCommand(client *c) {
delGenericCommand(c,server.lazyfree_lazy_user_del);
}
/* This command implements DEL and LAZYDEL. */
void delGenericCommand(client *c, int lazy) {
int numdel = 0, j;
for (j = 1; j < c->argc; j++) {
expireIfNeeded(c->db,c->argv[j]);
// 根据配置确定DEL在执行时是否以lazy形式执行
int deleted = lazy ? dbAsyncDelete(c->db,c->argv[j]) :
dbSyncDelete(c->db,c->argv[j]);
if (deleted) {
signalModifiedKey(c,c->db,c->argv[j]);
notifyKeyspaceEvent(NOTIFY_GENERIC,
"del",c->argv[j],c->db->id);
server.dirty++;
numdel++;
}
}
addReplyLongLong(c,numdel);
}
同步删除很简单,只要把key和value删除,如果有内层引用,则进行递归删除,这里不做介绍。下面看下异步删除,Redis在回收对象时,会先计算回收收益,只有回收收益在超过一定值时,采用封装成Job加入到异步处理队列中,否则直接同步回收,这样效率更高。回收收益计算也很简单,比如String类型,回收收益值就是1,而Set类型,回收收益就是集合中元素个数。
/* Delete a key, value, and associated expiration entry if any, from the DB.
* If there are enough allocations to free the value object may be put into
* a lazy free list instead of being freed synchronously. The lazy free list
* will be reclaimed in a different bio.c thread. */
#define LAZYFREE_THRESHOLD 64
int dbAsyncDelete(redisDb *db, robj *key) {
/* Deleting an entry from the expires dict will not free the sds of
* the key, because it is shared with the main dictionary. */
if (dictSize(db->expires) > 0) dictDelete(db->expires,key->ptr);
/* If the value is composed of a few allocations, to free in a lazy way
* is actually just slower... So under a certain limit we just free
* the object synchronously. */
dictEntry *de = dictUnlink(db->dict,key->ptr);
if (de) {
robj *val = dictGetVal(de);
// 计算value的回收收益
size_t free_effort = lazyfreeGetFreeEffort(val);
/* If releasing the object is too much work, do it in the background
* by adding the object to the lazy free list.
* Note that if the object is shared, to reclaim it now it is not
* possible. This rarely happens, however sometimes the implementation
* of parts of the Redis core may call incrRefCount() to protect
* objects, and then call dbDelete(). In this case we'll fall
* through and reach the dictFreeUnlinkedEntry() call, that will be
* equivalent to just calling decrRefCount(). */
// 只有回收收益超过一定值,才会执行异步删除,否则还是会退化到同步删除
if (free_effort > LAZYFREE_THRESHOLD && val->refcount == 1) {
atomicIncr(lazyfree_objects,1);
bioCreateBackgroundJob(BIO_LAZY_FREE,val,NULL,NULL);
dictSetVal(db->dict,de,NULL);
}
}
/* Release the key-val pair, or just the key if we set the val
* field to NULL in order to lazy free it later. */
if (de) {
dictFreeUnlinkedEntry(db->dict,de);
if (server.cluster_enabled) slotToKeyDel(key->ptr);
return 1;
} else {
return 0;
}
}
通过引入a threaded lazy free,Redis实现了对于Slow Operation的Lazy操作,避免了在大键删除,FLUSHALL,FLUSHDB时导致服务器阻塞。当然,在实现该功能时,不仅引入了lazy free线程,也对Redis聚合类型在存储结构上进行改进。因为Redis内部使用了很多共享对象,比如客户端输出缓存。当然,Redis并未使用加锁来避免线程冲突,锁竞争会导致性能下降,而是去掉了共享对象,直接采用数据拷贝,如下,在3.x和6.x中ZSet节点value的不同实现。
// 3.2.5版本ZSet节点实现,value定义robj *obj
/* ZSETs use a specialized version of Skiplists */
typedef struct zskiplistNode {
robj *obj;
double score;
struct zskiplistNode *backward;
struct zskiplistLevel {
struct zskiplistNode *forward;
unsigned int span;
} level[];
} zskiplistNode;
// 6.0.10版本ZSet节点实现,value定义为sds ele
/* ZSETs use a specialized version of Skiplists */
typedef struct zskiplistNode {
sds ele;
double score;
struct zskiplistNode *backward;
struct zskiplistLevel {
struct zskiplistNode *forward;
unsigned long span;
} level[];
} zskiplistNode;
去掉共享对象,不但实现了lazy free功能,也为Redis向多线程跨进带来了可能,正如作者所述:
Now that values of aggregated data types are fully unshared, and client output buffers don’t contain shared objects as well, there is a lot to exploit. For example it is finally possible to implement threaded I/O in Redis, so that different clients are served by different threads. This means that we’ll have a global lock only when accessing the database, but the clients read/write syscalls and even the parsing of the command the client is sending, can happen in different threads.
多线程I/O及其局限性
Redis在4.0版本引入了Lazy Free,自此Redis有了一个Lazy Free线程专门用于大键的回收,同时,也去掉了聚合类型的共享对象,这为多线程带来可能,Redis也不负众望,在6.0版本实现了多线程I/O。
实现原理
正如官方以前的回复,Redis的性能瓶颈并不在CPU上,而是在内存和网络上。因此6.0发布的多线程并未将事件处理改成多线程,而是在I/O上,此外,如果把事件处理改成多线程,不但会导致锁竞争,而且会有频繁的上下文切换,即使用分段锁来减少竞争,对Redis内核也会有较大改动,性能也不一定有明显提升。
如上图红色部分,就是Redis实现的多线程部分,利用多核来分担I/O读写负荷。在事件处理线程每次获取到可读事件时,会将所有就绪的读事件分配给I/O线程,并进行等待,在所有I/O线程完成读操作后,事件处理线程开始执行任务处理,在处理结束后,同样将写事件分配给I/O线程,等待所有I/O线程完成写操作。
以读事件处理为例,看下事件处理线程任务分配流程:
int handleClientsWithPendingReadsUsingThreads(void) {
...
/* Distribute the clients across N different lists. */
listIter li;
listNode *ln;
listRewind(server.clients_pending_read,&li);
int item_id = 0;
// 将等待处理的客户端分配给I/O线程
while((ln = listNext(&li))) {
client *c = listNodeValue(ln);
int target_id = item_id % server.io_threads_num;
listAddNodeTail(io_threads_list[target_id],c);
item_id++;
}
...
/* Wait for all the other threads to end their work. */
// 轮训等待所有I/O线程处理完
while(1) {
unsigned long pending = 0;
for (int j = 1; j < server.io_threads_num; j++)
pending += io_threads_pending[j];
if (pending == 0) break;
}
...
return processed;
}
I/O线程处理流程:
void *IOThreadMain(void *myid) {
...
while(1) {
...
// I/O线程执行读写操作
while((ln = listNext(&li))) {
client *c = listNodeValue(ln);
// io_threads_op判断是读还是写事件
if (io_threads_op == IO_THREADS_OP_WRITE) {
writeToClient(c,0);
} else if (io_threads_op == IO_THREADS_OP_READ) {
readQueryFromClient(c->conn);
} else {
serverPanic("io_threads_op value is unknown");
}
}
listEmpty(io_threads_list[id]);
io_threads_pending[id] = 0;
if (tio_debug) printf("[%ld] Done\n", id);
}
}
局限性
从上面实现上看,6.0版本的多线程并非彻底的多线程,I/O线程只能同时执行读或者同时执行写操作,期间事件处理线程一直处于等待状态,并非流水线模型,有很多轮训等待开销。
Tair多线程实现原理
相较于6.0版本的多线程,Tair的多线程实现更加优雅。如下图,Tair的Main Thread负责客户端连接建立等,IO Thread负责请求读取、响应发送、命令解析等,Worker Thread线程专门用于事件处理。IO Thread读取用户的请求并进行解析,之后将解析结果以命令的形式放在队列中发送给Worker Thread处理。Worker Thread将命令处理完成后生成响应,通过另一条队列发送给IO Thread。为了提高线程的并行度,IO Thread和Worker Thread之间采用 无锁队列 和 管道 进行数据交换,整体性能会更好。
小结
Redis 4.0引入Lazy Free线程,解决了诸如大键删除导致服务器阻塞问题,在6.0版本引入了I/O Thread线程,正式实现了多线程,但相较于Tair,并不太优雅,而且性能提升上并不多,压测看,多线程版本性能是单线程版本的2倍,Tair多线程版本则是单线程版本的3倍。在作者看来,Redis多线程无非两种思路,I/O threading 和 Slow commands threading,正如作者在其博客中所说:
I/O threading is not going to happen in Redis AFAIK, because after much consideration I think it’s a lot of complexity without a good reason. Many Redis setups are network or memory bound actually. Additionally I really believe in a share-nothing setup, so the way I want to scale Redis is by improving the support for multiple Redis instances to be executed in the same host, especially via Redis Cluster.
What instead I really want a lot is slow operations threading, and with the Redis modules system we already are in the right direction. However in the future (not sure if in Redis 6 or 7) we’ll get key-level locking in the module system so that threads can completely acquire control of a key to process slow operations. Now modules can implement commands and can create a reply for the client in a completely separated way, but still to access the shared data set a global lock is needed: this will go away.
Redis作者更倾向于采用集群方式来解决I/O threading,尤其是在6.0版本发布的原生Redis Cluster Proxy背景下,使得集群更加易用。
此外,作者更倾向于slow operations threading(比如4.0版本发布的Lazy Free)来解决多线程问题。后续版本,是否会将IO Thread实现的更加完善,采用Module实现对慢操作的优化,着实值得期待。
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